generalist game artist
We’re looking for a generalist game artist to take ownership of the visual side of our next 3D multiplayer game. As the sole artist in a small team of four, you’ll help define and execute the game’s visual style from early development through to release.
This role is ideal for an artist who enjoys creative ownership, likes working across the full art pipeline, and wants to see their work directly shape the final game.
You’ll be working on a 3D multiplayer game backed by a UK-based publisher and the UK Games Fund.
Responsibilities
Acting as the sole artist on the project, owning all visual output
Helping define and execute the unique visual style for the game
Designing, modelling, texturing, rigging, and animating 3D characters, environments, and props
Creating visual effects (VFX) that support gameplay clarity and polish
Building, lighting, and optimising environments in Unity
Creating and maintaining shaders to support the game’s art direction and performance goals
Ensuring all art is performant, readable, and cohesive within a multiplayer context
Working closely with the rest of the team while executing your own creative vision
Delivering high-quality work with minimal oversight
Requirements
Based in the UK
Strong experience as a generalist artist on 3D games
Comfortable working across the full 3D art pipeline (modelling, texturing, rigging, animation)
Strong Unity experience, including lighting, materials, shaders, and optimisation
A proactive problem-solver who enjoys ownership and responsibility
Excellent communication skills and the ability to work independently
Able to demonstrate clear impact on previous projects
Desirables
Experience being the sole or primary artist on a project
Shader experience (Shader Graph and/or HLSL)
VFX experience (Unity VFX Graph or similar)
Experience working on PC and/or console projects
A strong portfolio showing end-to-end ownership of art creation
Application process
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